Yeah, I've changed it before, but came across all sorts of assertions like in saveload.cpp (IsVariableSizeRight). High station ratings is key to increasing industry production and cargo throughput, and doing. The current version of the game is 0.63 and its last update. Advanced Tram Simulator is a guaranteed route to boredom. Bus Simulator 21 is another part of a series of simulators that allow players to drive city buses. I would think building two or four mines is a much simpler solution This page contains handy tips and tricks for OpenTTD. The production offers a number of improvements and novelties compared to the previous part. The latter of course without breaking every NewGRF industry set that exists. There you have the choice between staying compatible with the specs (ie somehow you have to handle bigger values while the NewGRF industries still expect smaller values, or you have to change the NewGRF specs to handle bigger values. ![]() The area where you're going to have most fun is in the NewGRF code, which implements the NewGRF specs. Those also have to be enlarged, and so on. That will probably result in changing other variables too. The real puzzle is then that in every expression where this value is used, you need to accommodate for bigger values too. ![]() Well serviced coal mines will often increase production. the menu icons) in OpenTTD The default size is much to small for high pixel density screens (e.g. Primary industries increase their maximum production for each thousand population, up to 4,000 population and about 640 production per month. Ive never played OpenTTD but I played the versions of TTD (And the original Transport Tycoon). If you want more, you need a bigger value there. Is there a way to increase icon size (e.g. industries by their type, production etc to find where the cash cows are hiding. Alberth wrote:industry.h says production level of an industry is a byte. Here are the files you need from the original TTD to install Open TTD.
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